Thursday 14 March 2013

Week 8+ - Cottage

Over the course of the Easter break we were tasked with texturing an entire cottage.


I began with focusing on large areas, introducing base block colours to the walls. I then focused on the pillars, using a tileable wood texture and creating normal maps by baking in Maya and using XNormals.
Below are the finished maps for the entire cottage and a beauty shot.  

Diffuse Maps:


Normal Maps:




Illumination Maps For Windows:


Roof Maps:
For the roof I extracted different areas of faces, applying a new lambert to each and applying a different diffuse and normal map to each one. This made the roof easier to texture than in one large 2048x2048 map

Finished Shot:



Monday 4 March 2013

Week 7 - Wooden Door

This week we began work texturing a cottage style building. We began by looking at the door and focusing on normal maps and making seam free textures.

Door Normals

 Detail Normals
I combined these two normal maps to get my final normals.
Diffuse


Un-lit door

Lit door (directional lights)