I began with focusing on large areas, introducing base block colours to the walls. I then focused on the pillars, using a tileable wood texture and creating normal maps by baking in Maya and using XNormals.
Below are the finished maps for the entire cottage and a beauty shot.
Diffuse Maps:
Normal Maps:
Illumination Maps For Windows:
Roof Maps:
For the roof I extracted different areas of faces, applying a new lambert to each and applying a different diffuse and normal map to each one. This made the roof easier to texture than in one large 2048x2048 map
Finished Shot: