Monday 15 April 2013

Alien Head


The main focus of this task was to learn about the main functions of ZBrush. I began by putting base colours on each of the subtools (body, teeth and eyes). I then started to add layers of shadow, seen here on the teeth



I then began to look at using the spotlight function to paint textures onto the alien's body. I chose a snake skin texture. I then used ZappLink to get the image into photoshop and used a low opacity level purple colour to blend the texture into the main body's colour.


The finished low poly head with textures on - Maya

Maps:






Thursday 14 March 2013

Week 8+ - Cottage

Over the course of the Easter break we were tasked with texturing an entire cottage.


I began with focusing on large areas, introducing base block colours to the walls. I then focused on the pillars, using a tileable wood texture and creating normal maps by baking in Maya and using XNormals.
Below are the finished maps for the entire cottage and a beauty shot.  

Diffuse Maps:


Normal Maps:




Illumination Maps For Windows:


Roof Maps:
For the roof I extracted different areas of faces, applying a new lambert to each and applying a different diffuse and normal map to each one. This made the roof easier to texture than in one large 2048x2048 map

Finished Shot:



Monday 4 March 2013

Week 7 - Wooden Door

This week we began work texturing a cottage style building. We began by looking at the door and focusing on normal maps and making seam free textures.

Door Normals

 Detail Normals
I combined these two normal maps to get my final normals.
Diffuse


Un-lit door

Lit door (directional lights)


Monday 25 February 2013

Week 6 - Photo Manipulation and Channels

In this task I looked at how channels can be used to select and alter images. By using the channel box I chose a channel with a lot of contrast. Then by using the adjustment curves to create a black and white image. By pasting this into a new layer mask on my original image I removed the sky from the original. By then pasting in a new sky and using the colour match option I created two scenes, a night time and day time desert scene.



The second task for this week was to manipulate an image of an alleyway to make it appear more run down.
Original image:
Halfway mark: (altered windows, chair and watermarks)


Finished image:



Thursday 21 February 2013

Week 5 - Tiling Textures

This week I focused on learning how to make tileable 512 x 512 textures. I created a basic metal flooring using a base texture and shape tools. I added a drop shadow to make the shapes stand out.


I added basic coloured lines on a new layer and used a layer mask to add scratches. I found making the lines match up at each end when tiling quite difficult.


A tiled section:

I then created a variation experimenting with alpha maps (Diffuse, Alpha pattern and final in maya)





Thursday 14 February 2013

Week 4 - Baking Normals from a texture

For this task we used Photoshop and XNormals to create normal maps from various texture photos. I created a tileable texture using the offest filter and the clone stamp and crop tools. Then by using blurring and greyscales I created the normal map.



Monday 11 February 2013

Week 3 - High poly crate

In order to learn about normal, AO and specular maps, we were tasked with Uving, texturing and mapping a futuristic crate. Normals were baked from a high and low poly version and both Maya and XNormals used.