Thursday 21 February 2013

Week 5 - Tiling Textures

This week I focused on learning how to make tileable 512 x 512 textures. I created a basic metal flooring using a base texture and shape tools. I added a drop shadow to make the shapes stand out.


I added basic coloured lines on a new layer and used a layer mask to add scratches. I found making the lines match up at each end when tiling quite difficult.


A tiled section:

I then created a variation experimenting with alpha maps (Diffuse, Alpha pattern and final in maya)





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