By using an old green leather texture and numerous layers of symbols with a bevel/emboss effect on them, I created the object.
I found the hardest part of this task was making sure all the different layers blended well together with a consistent colour. I learnt a lot about using different blending modes in the layers section. I also had to make sure that the lines on the pages matched up correctly on the model.
The finished UV sheet and model (rendered in Marmoset)
EDIT: During Week 3 I went back to improve my spellbook and added more detail with a burn tool. Here is the finished object