When starting my crates, I made sure to make the boxes square by snapping the planes to the grid. Then, creating UVs using the camera made a perfect square in which to build my texture.
To create a wood texture I used a combination of noise and blur filters along with hand painted highlights. I created the highlights in order to make sure the crates could be lit from any angle.
Below are images of my diffuse texture and the finished asset (rendered in Marmoset)
In order to improve these textures I need to work more on the inner shadows and add variation to the wood grain such as knots in the wood.
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